Post by Aura on Jun 27, 2011 6:04:17 GMT -5
General Items:
Pokeball - 50 (A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. Used to catch Pokemon below level 30.)
Greatball - 75 (A good, high-performance Ball that provides a higher Pokémon catch rate than a standard pokeball. Used to catch Pokemon below level 60)
Ultraball - 125 (An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. Used to catch Pokemon below level 90)
Luxury Ball - 300 (A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. Doubles happiness rate)
Nest Ball - 125 (A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.)
Repeat Ball - 150 (A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught)
Net Ball - 125 (A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught)
Quick Ball - 200 (A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. )
Dusk Ball - 125 (A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.)
Timer Ball - 200 (A somewhat different Ball that becomes progressively better the more turns there are in a battle.)
Potion - 50 (A spray-type medicine for wounds. Fully heals a Pokemon under level 15.)
Super Potion - 100 (A spray-type medicine for wounds. Fully heals a Pokemon under level 40.)
Hyper Potion - 200 (A spray-type medicine for wounds. Fully heals a Pokemon under level 70.)
Antidote - 75 (A spray-type medicine. It lifts the effect of poison from one Pokémon.)
Paralyze Heal - 75 (A spray-type medicine. It eliminates paralysis from a single Pokémon.)
Ice Heal - 75 (A spray-type medicine. It defrosts a Pokémon that has been frozen solid.)
Burn Heal - 75 (A spray-type medicine. It heals a single Pokémon that is suffering from a burn. )
Awakening - 75 (A spray-type medicine. It awakens a Pokémon from the clutches of sleep)
Full Heal - 100 (A spray-type medicine. It heals all the status problems of a single Pokémon.)
Full Restore - 200 (A medicine that fully restores the HP and heals any status problems of a single Pokémon. )
Revive - 350 ( A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.)
Max Revive - 500 (A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. )
Repel - 50 (A a can of Pokemon repellant that will keep any Pokemon that is more than three levels below your strongest Pokemon from showing up.)
Super Repel - 100 (A can of Pokemon repellant that will keep any Pokemon that is more than two levels below your strongest Pokemon from showing up.)
Max Repel - 150 (A can of Pokemon repellant that will keep any Pokemon that is a lower level than your strongest Pokemon from showing up.)
Escape Rope - 25 (Allows you to escape from a cave, forest, or anything of that sort. Cannot be used in cities.)
Evolution Items:
archives.bulbagarden.net/media/upload (All 1000)
/8/86/Bag_Fire_Stone_Sprite.png[/img]Fire Stone - (Causes Vulpix to evolve into Ninetales. Causes Growlithe to evolve into Arcanine. Causes Eevee to evolve into Flareon. Causes Pansear to evolve into Simisear. )
Water Stone - ( Causes Poliwhirl to evolve into Poliwrath. Causes Shellder to evolve into Cloyster. Causes Staryu to evolve into Starmie. Causes Eevee to evolve into Vaporeon. Causes Lombre to evolve into Ludicolo. Causes Panpour to evolve into Simipour. )
Thunderstone - (Causes Pikachu to evolve into Raichu. Causes Eevee to evolve into Jolteon. Causes Eelektrik to evolve into Eelektross. )
Leaf Stone - (Causes Gloom to evolve into Vileplume. Causes Weepinbell to evolve into Victreebel. Causes Exeggcute to evolve into Exeggutor. Causes Nuzleaf to evolve into Shiftry. Causes Pansage to evolve into Simisage. )
Sun Stone - ( Causes Gloom to evolve into Bellossom. Causes Sunkern to evolve into Sunflora. Causes Cottonee to evolve into Whimsicott. Causes Petilil to evolve into Lilligant. )
Shiny Stone - (Causes Togetic to evolve into Togekiss. Causes Roselia to evolve into Roserade. Causes Minccino to evolve into Cinccino. )
Dusk Stone - (Causes Murkrow to evolve into Honchkrow. Causes Misdreavus to evolve into Mismagius. Causes Lampent to evolve into Chandelure. )
Dawn Stone - (Causes male Kirlia to evolve into Gallade. Causes female Snorunt to evolve into Froslass. )
Electirizer -(Causes Electabuzz to evolve into Electivire when traded. )
Magmarizer - (Causes Magmar to evolve into Magmortar when traded. )
Protector - (Causes Rhydon to evolve into Rhyperior when traded. )
Reaper Cloth - (If held, causes Dusclops to evolve into Dusknoir when traded. )
Metal Coat - (Causes Onix to evolve into Steelix when traded. Causes Scyther to evolve into Scizor when traded. )
Oval Stone - (If held, causes Happiny to evolve into Chansey when leveled up during the day. )
Razor Claw - (If held, causes Sneasel to evolve into Weavile when leveled up during the night. It also raises the critical hit ratio of the user.)
Razor Fang - (If held, causes Gligar to evolve into Gliscor when leveled up during the night. It may also cause the opponent to flinch.)
Berries:
Note: You can buy no more than three berries per type a day.
Note: Berries that effect Happiness increase a Pokemon's happiness by Half A Point.
Cheri - 500 (Cures Paralysis.)
Chesto - 500 (Cures Sleep.)
Pecha - 500 (Cures Poison)
Rawst - 500 (Cures Burn.)
Aspear - 500 (Cures Freeze.)
Oran - 500 (Heals a Pokemon that is under level 15.)
Persim - 1000 (Cures. Confusion.)
Sitrus - 1000 (Heals a Pokemon that is under level 30.)
Lum - 1500 (Cures any status ailment.)
[/spoiler]
Pomeg - 1000
Kelpsy - 1000
Qualot - 1000
Hondew - 1000
Grepa - 1000
Tamato - 1000
[/quote]
Pokeball - 50 (A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. Used to catch Pokemon below level 30.)
Greatball - 75 (A good, high-performance Ball that provides a higher Pokémon catch rate than a standard pokeball. Used to catch Pokemon below level 60)
Ultraball - 125 (An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. Used to catch Pokemon below level 90)
Luxury Ball - 300 (A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. Doubles happiness rate)
Nest Ball - 125 (A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.)
Repeat Ball - 150 (A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught)
Net Ball - 125 (A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught)
Quick Ball - 200 (A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. )
Dusk Ball - 125 (A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.)
Timer Ball - 200 (A somewhat different Ball that becomes progressively better the more turns there are in a battle.)
Potion - 50 (A spray-type medicine for wounds. Fully heals a Pokemon under level 15.)
Super Potion - 100 (A spray-type medicine for wounds. Fully heals a Pokemon under level 40.)
Hyper Potion - 200 (A spray-type medicine for wounds. Fully heals a Pokemon under level 70.)
Antidote - 75 (A spray-type medicine. It lifts the effect of poison from one Pokémon.)
Paralyze Heal - 75 (A spray-type medicine. It eliminates paralysis from a single Pokémon.)
Ice Heal - 75 (A spray-type medicine. It defrosts a Pokémon that has been frozen solid.)
Burn Heal - 75 (A spray-type medicine. It heals a single Pokémon that is suffering from a burn. )
Awakening - 75 (A spray-type medicine. It awakens a Pokémon from the clutches of sleep)
Full Heal - 100 (A spray-type medicine. It heals all the status problems of a single Pokémon.)
Full Restore - 200 (A medicine that fully restores the HP and heals any status problems of a single Pokémon. )
Revive - 350 ( A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.)
Max Revive - 500 (A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. )
Repel - 50 (A a can of Pokemon repellant that will keep any Pokemon that is more than three levels below your strongest Pokemon from showing up.)
Super Repel - 100 (A can of Pokemon repellant that will keep any Pokemon that is more than two levels below your strongest Pokemon from showing up.)
Max Repel - 150 (A can of Pokemon repellant that will keep any Pokemon that is a lower level than your strongest Pokemon from showing up.)
Escape Rope - 25 (Allows you to escape from a cave, forest, or anything of that sort. Cannot be used in cities.)
Evolution Items:
archives.bulbagarden.net/media/upload (All 1000)
/8/86/Bag_Fire_Stone_Sprite.png[/img]Fire Stone - (Causes Vulpix to evolve into Ninetales. Causes Growlithe to evolve into Arcanine. Causes Eevee to evolve into Flareon. Causes Pansear to evolve into Simisear. )
Water Stone - ( Causes Poliwhirl to evolve into Poliwrath. Causes Shellder to evolve into Cloyster. Causes Staryu to evolve into Starmie. Causes Eevee to evolve into Vaporeon. Causes Lombre to evolve into Ludicolo. Causes Panpour to evolve into Simipour. )
Thunderstone - (Causes Pikachu to evolve into Raichu. Causes Eevee to evolve into Jolteon. Causes Eelektrik to evolve into Eelektross. )
Leaf Stone - (Causes Gloom to evolve into Vileplume. Causes Weepinbell to evolve into Victreebel. Causes Exeggcute to evolve into Exeggutor. Causes Nuzleaf to evolve into Shiftry. Causes Pansage to evolve into Simisage. )
Sun Stone - ( Causes Gloom to evolve into Bellossom. Causes Sunkern to evolve into Sunflora. Causes Cottonee to evolve into Whimsicott. Causes Petilil to evolve into Lilligant. )
Shiny Stone - (Causes Togetic to evolve into Togekiss. Causes Roselia to evolve into Roserade. Causes Minccino to evolve into Cinccino. )
Dusk Stone - (Causes Murkrow to evolve into Honchkrow. Causes Misdreavus to evolve into Mismagius. Causes Lampent to evolve into Chandelure. )
Dawn Stone - (Causes male Kirlia to evolve into Gallade. Causes female Snorunt to evolve into Froslass. )
Electirizer -(Causes Electabuzz to evolve into Electivire when traded. )
Magmarizer - (Causes Magmar to evolve into Magmortar when traded. )
Protector - (Causes Rhydon to evolve into Rhyperior when traded. )
Reaper Cloth - (If held, causes Dusclops to evolve into Dusknoir when traded. )
Metal Coat - (Causes Onix to evolve into Steelix when traded. Causes Scyther to evolve into Scizor when traded. )
Oval Stone - (If held, causes Happiny to evolve into Chansey when leveled up during the day. )
Razor Claw - (If held, causes Sneasel to evolve into Weavile when leveled up during the night. It also raises the critical hit ratio of the user.)
Razor Fang - (If held, causes Gligar to evolve into Gliscor when leveled up during the night. It may also cause the opponent to flinch.)
Berries:
Note: You can buy no more than three berries per type a day.
Note: Berries that effect Happiness increase a Pokemon's happiness by Half A Point.
Cheri - 500 (Cures Paralysis.)
Chesto - 500 (Cures Sleep.)
Pecha - 500 (Cures Poison)
Rawst - 500 (Cures Burn.)
Aspear - 500 (Cures Freeze.)
Oran - 500 (Heals a Pokemon that is under level 15.)
Persim - 1000 (Cures. Confusion.)
Sitrus - 1000 (Heals a Pokemon that is under level 30.)
Lum - 1500 (Cures any status ailment.)
[/spoiler]
Pomeg - 1000
Kelpsy - 1000
Qualot - 1000
Hondew - 1000
Grepa - 1000
Tamato - 1000